好湿?好紧?好多水好爽自慰,久久久噜久噜久久综合,成人做爰A片免费看黄冈,机机对机机30分钟无遮挡

主頁 > 知識庫 > 二十種Python代碼游戲源代碼分享

二十種Python代碼游戲源代碼分享

熱門標簽:在哪里辦理400電話號碼 江蘇客服外呼系統廠家 千陽自動外呼系統 平頂山外呼系統免費 西藏智能外呼系統五星服務 400電話申請服務商選什么 工廠智能電話機器人 原裝電話機器人 清遠360地圖標注方法

學Python中,自我感覺學的還不錯的亞子~想做點什么來練練手,然后我瘋狂的找各種小游戲的教程源碼什么的,于是我就瘋狂的找呀找呀,就找到了一大堆,哈哈哈
畢竟我是從小就有一個游戲夢,現在就彌補一下自己小時候沒有玩過癮的游戲補上叭~

提示:愛學習哦,不要沉迷游戲,平時打發一下無聊時間最好啦

拿走源碼的還請留言說一下好嗎?不管是想學習的想轉發的想干啥的,還請都點個贊說一下不,我也找的不容易呀

1、21點數字小游戲展示:

首先配置文件的源碼:

'''配置文件'''
import os
 
 
# 一些常量
RED = (255, 0, 0)
BLACK = (0, 0, 0)
AZURE = (240, 255, 255)
WHITE = (255, 255, 255)
MISTYROSE = (255, 228, 225)
PALETURQUOISE = (175, 238, 238)
PAPAYAWHIP = (255, 239, 213)
CURRENTPATH = os.getcwd()
FONTPATH = os.path.join(CURRENTPATH, 'resources/fonts/font.TTF')
AUDIOWINPATH = os.path.join(CURRENTPATH, 'resources/audios/win.wav')
AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'resources/audios/lose.wav')
AUDIOWARNPATH = os.path.join(CURRENTPATH, 'resources/audios/warn.wav')
BGMPATH = os.path.join(CURRENTPATH, 'resources/audios/bgm.mp3')
# 數字卡片
# --數字卡片字體顏色
NUMBERFONT_COLORS = [BLACK, RED]
# --數字卡片背景顏色
NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --數字卡片字體路徑與大小
NUMBERFONT = [FONTPATH, 50]
# --數字卡片位置
NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)]
# 運算符卡片
# --運算符種類
OPREATORS = ['+', '-', '×', '÷']
# --運算符卡片字體顏色
OPREATORFONT_COLORS = [BLACK, RED]
# --運算符卡片背景顏色
OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --運算符卡片字體路徑與大小
OPERATORFONT = [FONTPATH, 30]
# --運算符卡片位置
OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)]
# 按鈕卡片
# --按鈕類型
BUTTONS = ['RESET', 'ANSWERS', 'NEXT']
# --按鈕卡片字體顏色
BUTTONFONT_COLORS = [BLACK, BLACK]
# --按鈕卡片背景顏色
BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE]
# --按鈕卡片字體路徑與大小
BUTTONFONT = [FONTPATH, 30]
# --按鈕卡片位置
BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)]
# 屏幕大小
SCREENSIZE = (800, 600)
# 卡片類型
GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']

游戲源碼:

import os
import sys
import pygame
from cfg import *
from modules import *
from fractions import Fraction
 
 
'''檢查控件是否被點擊'''
def checkClicked(group, mouse_pos, group_type='NUMBER'):
 selected = []
 # 數字卡片/運算符卡片
 if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:
  max_selected = 2 if group_type == GROUPTYPES[0] else 1
  num_selected = 0
  for each in group:
   num_selected += int(each.is_selected)
  for each in group:
   if each.rect.collidepoint(mouse_pos):
    if each.is_selected:
     each.is_selected = not each.is_selected
     num_selected -= 1
     each.select_order = None
    else:
     if num_selected  max_selected:
      each.is_selected = not each.is_selected
      num_selected += 1
      each.select_order = str(num_selected)
   if each.is_selected:
    selected.append(each.attribute)
 # 按鈕卡片
 elif group_type == GROUPTYPES[2]:
  for each in group:
   if each.rect.collidepoint(mouse_pos):
    each.is_selected = True
    selected.append(each.attribute)
 # 拋出異常
 else:
  raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))
 return selected
 
 
'''獲取數字精靈組'''
def getNumberSpritesGroup(numbers):
 number_sprites_group = pygame.sprite.Group()
 for idx, number in enumerate(numbers):
  args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))
  number_sprites_group.add(Card(*args))
 return number_sprites_group
 
 
'''獲取運算符精靈組'''
def getOperatorSpritesGroup(operators):
 operator_sprites_group = pygame.sprite.Group()
 for idx, operator in enumerate(operators):
  args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))
  operator_sprites_group.add(Card(*args))
 return operator_sprites_group
 
 
'''獲取按鈕精靈組'''
def getButtonSpritesGroup(buttons):
 button_sprites_group = pygame.sprite.Group()
 for idx, button in enumerate(buttons):
  args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))
  button_sprites_group.add(Button(*args))
 return button_sprites_group
 
 
'''計算'''
def calculate(number1, number2, operator):
 operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}
 try:
  result = str(eval(number1+operator_map[operator]+number2))
  return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))
 except:
  return None
 
 
'''在屏幕上顯示信息'''
def showInfo(text, screen):
 rect = pygame.Rect(200, 180, 400, 200)
 pygame.draw.rect(screen, PAPAYAWHIP, rect)
 font = pygame.font.Font(FONTPATH, 40)
 text_render = font.render(text, True, BLACK)
 font_size = font.size(text)
 screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))
 
 
'''主函數'''
def main():
 # 初始化, 導入必要的游戲素材
 pygame.init()
 pygame.mixer.init()
 screen = pygame.display.set_mode(SCREENSIZE)
 pygame.display.set_caption('24 point —— 九歌')
 win_sound = pygame.mixer.Sound(AUDIOWINPATH)
 lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)
 warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)
 pygame.mixer.music.load(BGMPATH)
 pygame.mixer.music.play(-1, 0.0)
 # 24點游戲生成器
 game24_gen = game24Generator()
 game24_gen.generate()
 # 精靈組
 # --數字
 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
 # --運算符
 operator_sprites_group = getOperatorSpritesGroup(OPREATORS)
 # --按鈕
 button_sprites_group = getButtonSpritesGroup(BUTTONS)
 # 游戲主循環
 clock = pygame.time.Clock()
 selected_numbers = []
 selected_operators = []
 selected_buttons = []
 is_win = False
 while True:
  for event in pygame.event.get():
   if event.type == pygame.QUIT:
    pygame.quit()
    sys.exit(-1)
   elif event.type == pygame.MOUSEBUTTONUP:
    mouse_pos = pygame.mouse.get_pos()
    selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')
    selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')
    selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')
  screen.fill(AZURE)
  # 更新數字
  if len(selected_numbers) == 2 and len(selected_operators) == 1:
   noselected_numbers = []
   for each in number_sprites_group:
    if each.is_selected:
     if each.select_order == '1':
      selected_number1 = each.attribute
     elif each.select_order == '2':
      selected_number2 = each.attribute
     else:
      raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)
    else:
     noselected_numbers.append(each.attribute)
    each.is_selected = False
   for each in operator_sprites_group:
    each.is_selected = False
   result = calculate(selected_number1, selected_number2, *selected_operators)
   if result is not None:
    game24_gen.numbers_now = noselected_numbers + [result]
    is_win = game24_gen.check()
    if is_win:
     win_sound.play()
    if not is_win and len(game24_gen.numbers_now) == 1:
     lose_sound.play()
   else:
    warn_sound.play()
   selected_numbers = []
   selected_operators = []
   number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)
  # 精靈都畫到screen上
  for each in number_sprites_group:
   each.draw(screen, pygame.mouse.get_pos())
  for each in operator_sprites_group:
   each.draw(screen, pygame.mouse.get_pos())
  for each in button_sprites_group:
   if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:
    is_win = False
   if selected_buttons and each.attribute == selected_buttons[0]:
    each.is_selected = False
    number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)
    selected_buttons = []
   each.draw(screen, pygame.mouse.get_pos())
  # 游戲勝利
  if is_win:
   showInfo('Congratulations', screen)
  # 游戲失敗
  if not is_win and len(game24_gen.numbers_now) == 1:
   showInfo('Game Over', screen)
  pygame.display.flip()
  clock.tick(30)
 
 
'''run'''
if __name__ == '__main__':
 main()

2、保衛森林大作戰啦啦

展示:

首先配置文件的源碼:

'''配置文件'''
import os
 
 
'''屏幕大小'''
SCREENSIZE = (800, 600)
'''圖片路徑'''
IMAGEPATHS = {
 'choice': {
  'load_game': os.path.join(os.getcwd(), 'resources/images/choice/load_game.png'),
  'map1': os.path.join(os.getcwd(), 'resources/images/choice/map1.png'),
  'map1_black': os.path.join(os.getcwd(), 'resources/images/choice/map1_black.png'),
  'map1_red': os.path.join(os.getcwd(), 'resources/images/choice/map1_red.png'),
  'map2': os.path.join(os.getcwd(), 'resources/images/choice/map2.png'),
  'map2_black': os.path.join(os.getcwd(), 'resources/images/choice/map2_black.png'),
  'map2_red': os.path.join(os.getcwd(), 'resources/images/choice/map2_red.png'),
  'map3': os.path.join(os.getcwd(), 'resources/images/choice/map3.png'),
  'map3_black': os.path.join(os.getcwd(), 'resources/images/choice/map3_black.png'),
  'map3_red': os.path.join(os.getcwd(), 'resources/images/choice/map3_red.png'),
 },
 'end': {
  'gameover': os.path.join(os.getcwd(), 'resources/images/end/gameover.png'),
  'continue_red': os.path.join(os.getcwd(), 'resources/images/end/continue_red.png'),
  'continue_black': os.path.join(os.getcwd(), 'resources/images/end/continue_black.png'),
 },
 'game': {
  'arrow1': os.path.join(os.getcwd(), 'resources/images/game/arrow1.png'), 
  'arrow2': os.path.join(os.getcwd(), 'resources/images/game/arrow2.png'), 
  'arrow3': os.path.join(os.getcwd(), 'resources/images/game/arrow3.png'), 
  'basic_tower': os.path.join(os.getcwd(), 'resources/images/game/basic_tower.png'), 
  'boulder': os.path.join(os.getcwd(), 'resources/images/game/boulder.png'), 
  'bush': os.path.join(os.getcwd(), 'resources/images/game/bush.png'), 
  'cave': os.path.join(os.getcwd(), 'resources/images/game/cave.png'), 
  'dirt': os.path.join(os.getcwd(), 'resources/images/game/dirt.png'), 
  'enemy_blue': os.path.join(os.getcwd(), 'resources/images/game/enemy_blue.png'), 
  'enemy_pink': os.path.join(os.getcwd(), 'resources/images/game/enemy_pink.png'), 
  'enemy_red': os.path.join(os.getcwd(), 'resources/images/game/enemy_red.png'), 
  'enemy_yellow': os.path.join(os.getcwd(), 'resources/images/game/enemy_yellow.png'), 
  'godark': os.path.join(os.getcwd(), 'resources/images/game/godark.png'), 
  'golight': os.path.join(os.getcwd(), 'resources/images/game/golight.png'), 
  'grass': os.path.join(os.getcwd(), 'resources/images/game/grass.png'), 
  'healthfont': os.path.join(os.getcwd(), 'resources/images/game/healthfont.png'), 
  'heavy_tower': os.path.join(os.getcwd(), 'resources/images/game/heavy_tower.png'), 
  'med_tower': os.path.join(os.getcwd(), 'resources/images/game/med_tower.png'), 
  'nexus': os.path.join(os.getcwd(), 'resources/images/game/nexus.png'), 
  'othergrass': os.path.join(os.getcwd(), 'resources/images/game/othergrass.png'), 
  'path': os.path.join(os.getcwd(), 'resources/images/game/path.png'), 
  'rock': os.path.join(os.getcwd(), 'resources/images/game/rock.png'), 
  'tiles': os.path.join(os.getcwd(), 'resources/images/game/tiles.png'), 
  'unitfont': os.path.join(os.getcwd(), 'resources/images/game/unitfont.png'), 
  'water': os.path.join(os.getcwd(), 'resources/images/game/water.png'), 
  'x': os.path.join(os.getcwd(), 'resources/images/game/x.png'), 
 },
 'pause': {
  'gamepaused': os.path.join(os.getcwd(), 'resources/images/pause/gamepaused.png'), 
  'resume_black': os.path.join(os.getcwd(), 'resources/images/pause/resume_black.png'), 
  'resume_red': os.path.join(os.getcwd(), 'resources/images/pause/resume_red.png'), 
 },
 'start': {
  'play_black': os.path.join(os.getcwd(), 'resources/images/start/play_black.png'), 
  'play_red': os.path.join(os.getcwd(), 'resources/images/start/play_red.png'), 
  'quit_black': os.path.join(os.getcwd(), 'resources/images/start/quit_black.png'), 
  'quit_red': os.path.join(os.getcwd(), 'resources/images/start/quit_red.png'), 
  'start_interface': os.path.join(os.getcwd(), 'resources/images/start/start_interface.png'), 
 },
}
'''地圖路徑'''
MAPPATHS = {
 '1': os.path.join(os.getcwd(), 'resources/maps/1.map'),
 '2': os.path.join(os.getcwd(), 'resources/maps/2.map'),
 '3': os.path.join(os.getcwd(), 'resources/maps/3.map'),
}
'''字體路徑'''
FONTPATHS = {
 'Calibri': os.path.join(os.getcwd(), 'resources/fonts/Calibri.ttf'),
 'm04': os.path.join(os.getcwd(), 'resources/fonts/m04.ttf'),
 'Microsoft Sans Serif': os.path.join(os.getcwd(), 'resources/fonts/Microsoft Sans Serif.ttf'),
}
'''不同難度的settings'''
DIFFICULTYPATHS = {
 'easy': os.path.join(os.getcwd(), 'resources/difficulties/easy.json'),
 'hard': os.path.join(os.getcwd(), 'resources/difficulties/hard.json'),
 'medium': os.path.join(os.getcwd(), 'resources/difficulties/medium.json'),
}

游戲源碼:

import cfg
import pygame
from modules import *
 
 
'''主函數'''
def main():
 pygame.init()
 pygame.mixer.init()
 pygame.mixer.music.load(cfg.AUDIOPATHS['bgm'])
 pygame.mixer.music.play(-1, 0.0)
 pygame.mixer.music.set_volume(0.25)
 screen = pygame.display.set_mode(cfg.SCREENSIZE)
 pygame.display.set_caption("塔防游戲 —— 九歌")
 # 調用游戲開始界面
 start_interface = StartInterface(cfg)
 is_play = start_interface.update(screen)
 if not is_play:
  return
 # 調用游戲界面
 while True:
  choice_interface = ChoiceInterface(cfg)
  map_choice, difficulty_choice = choice_interface.update(screen)
  game_interface = GamingInterface(cfg)
  game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)])
  end_interface = EndInterface(cfg)
  end_interface.update(screen)
 
'''run'''
if __name__ == '__main__':
 main()

3、超級大的迷宮

展示:

首先配置文件的源碼:

'''配置文件'''
import os
 
 
'''屏幕大小'''
SCREENSIZE = (800, 625)
'''游戲素材'''
BGMPATH = os.path.join(os.getcwd(), 'resources/audios/bgm.mp3')
HEROPICPATH = os.path.join(os.getcwd(), 'resources/images/hero.png')
'''FPS'''
FPS = 20
'''塊大小'''
BLOCKSIZE = 15
MAZESIZE = (35, 50) # num_rows * num_cols
BORDERSIZE = (25, 50) # 25 * 2 + 50 * 15 = 800, 50 * 2 + 35 * 15 = 625

游戲源碼:

import cfg
import sys
import pygame
from modules import *
 
 
'''主函數'''
def main(cfg):
 # 初始化
 pygame.init()
 pygame.mixer.init()
 pygame.font.init()
 pygame.mixer.music.load(cfg.BGMPATH)
 pygame.mixer.music.play(-1, 0.0)
 screen = pygame.display.set_mode(cfg.SCREENSIZE)
 pygame.display.set_caption('Maze —— 九歌')
 font = pygame.font.SysFont('Consolas', 15)
 # 開始界面
 Interface(screen, cfg, 'game_start')
 # 記錄關卡數
 num_levels = 0
 # 記錄最少用了多少步通關
 best_scores = 'None'
 # 關卡循環切換
 while True:
  num_levels += 1
  clock = pygame.time.Clock()
  screen = pygame.display.set_mode(cfg.SCREENSIZE)
  # --隨機生成關卡地圖
  maze_now = RandomMaze(cfg.MAZESIZE, cfg.BLOCKSIZE, cfg.BORDERSIZE)
  # --生成hero
  hero_now = Hero(cfg.HEROPICPATH, [0, 0], cfg.BLOCKSIZE, cfg.BORDERSIZE)
  # --統計步數
  num_steps = 0
  # --關卡內主循環
  while True:
   dt = clock.tick(cfg.FPS)
   screen.fill((255, 255, 255))
   is_move = False
   # ----↑↓←→控制hero
   for event in pygame.event.get():
    if event.type == pygame.QUIT:
     pygame.quit()
     sys.exit(-1)
    elif event.type == pygame.KEYDOWN:
     if event.key == pygame.K_UP:
      is_move = hero_now.move('up', maze_now)
     elif event.key == pygame.K_DOWN:
      is_move = hero_now.move('down', maze_now)
     elif event.key == pygame.K_LEFT:
      is_move = hero_now.move('left', maze_now)
     elif event.key == pygame.K_RIGHT:
      is_move = hero_now.move('right', maze_now)
   num_steps += int(is_move)
   hero_now.draw(screen)
   maze_now.draw(screen)
   # ----顯示一些信息
   showText(screen, font, 'LEVELDONE: %d' % num_levels, (255, 0, 0), (10, 10))
   showText(screen, font, 'BESTSCORE: %s' % best_scores, (255, 0, 0), (210, 10))
   showText(screen, font, 'USEDSTEPS: %s' % num_steps, (255, 0, 0), (410, 10))
   showText(screen, font, 'S: your starting point D: your destination', (255, 0, 0), (10, 600))
   # ----判斷游戲是否勝利
   if (hero_now.coordinate[0] == cfg.MAZESIZE[1] - 1) and (hero_now.coordinate[1] == cfg.MAZESIZE[0] - 1):
    break
   pygame.display.update()
  # --更新最優成績
  if best_scores == 'None':
   best_scores = num_steps
  else:
   if best_scores > num_steps:
    best_scores = num_steps
  # --關卡切換
  Interface(screen, cfg, mode='game_switch')
 
'''run'''
if __name__ == '__main__':
 main(cfg)

...未完

太多了,好累呀!喜歡的就去資源里面下載吧  大概十幾二十個游戲源碼

到此這篇關于二十種Python代碼游戲源代碼分享的文章就介紹到這了,更多相關Python游戲源代碼內容請搜索腳本之家以前的文章或繼續瀏覽下面的相關文章希望大家以后多多支持腳本之家!

您可能感興趣的文章:
  • Python實現我的世界小游戲源代碼
  • 基于Python-Pycharm實現的猴子摘桃小游戲(源代碼)
  • Python生命游戲實現原理及過程解析(附源代碼)

標簽:西安 天水 錦州 安慶 隨州 日照 白城 股票

巨人網絡通訊聲明:本文標題《二十種Python代碼游戲源代碼分享》,本文關鍵詞  二十,種,Python,代碼,游戲,;如發現本文內容存在版權問題,煩請提供相關信息告之我們,我們將及時溝通與處理。本站內容系統采集于網絡,涉及言論、版權與本站無關。
  • 相關文章
  • 下面列出與本文章《二十種Python代碼游戲源代碼分享》相關的同類信息!
  • 本頁收集關于二十種Python代碼游戲源代碼分享的相關信息資訊供網民參考!
  • 推薦文章
    主站蜘蛛池模板: 偷窥目拍性综合图区| 亚洲AⅤ无码一区二区波多野按摩 波多野结衣一区二区三区高清 | 看一级外国毛片| 在线观看永久免费网址| 天天摸夜夜摸成人免费视频| 三个女教师被调教成奴| 五十熟女水多毛多BBBBB| 国产大奶| 边吃奶边摸叫床刺激A片| 日韩人妻视频| 黄色片大全在线观看| 人人看人人草| 天天操操操| 日本丰满肥妇bbwbbw| 双性人撅着屁股被主人调教| 最近中文字幕电影在线| 中文无码人妻在线公开视频冫| 国内产破女处破苞在线播放| 午夜视频免费在线播放| 亚洲精品免费在线观看| 韩国色情r级最新在线播放| 欧美疯狂乱大交蜜臀AV| 日本一区二区三区在线视频观看免费| 欧美r级限制禁片在线观看| 太后好紧好爽再浪一点小说| 国产又粗又大又刺激视频| 美女图片MM1313爽爽爽| 撅起来调教屁股狠打男男| 高h破瓜受孕| jizz国产丝袜18老师女人| 国产91精品久久久久91痣美人 | 教师麻麻被调教成玩物| 日本熟妇无码亚洲成a人片动漫| 男人边摸边吃奶边做下面| 《隔壁放荡人妻BD高清》在线| 91看成免人成电影| 射狠狠| 性欧美18-19性猛交| bl被迫撑开颤抖高潮求饶总攻| 日本人妻三级无码九九| 动漫精品一区二区三区四区|